Interstate 7 KOS Scenery. This is the bit of Greece as used during the Interstate 7, 8/9 september 1995. ( and a little more.... ) No navaids in this scenery, use the ALLNAV.ZIP by Johan van Cranenburgh. Unzip the scenery.zip in a scenery directory, f.i. FLTSIM5\KOS\SCENERY Unzip the texture.zip in a texture directory, f.i. FLTSIM5\KOS\TEXTURE The source for Scasm is included. For the taxiways AIRPORT 1.17 was used. Put on textured water for the best results. Bertos Vierstratopolous. Email bert4@xs4all.nl ------------------------------------------------- Scasm manual update; TexRelief( x y wx wy dx dy px py alt ... px py alt ) - A loaded bitmap is used to draw a textured relief on the ground. For this purpose a regular grid of rectangles is defined and each grid node is bound to specific altitude and texture point. Note, you are specifying the number of sides for the rectangels and the number of altitude points MUST match. The smallest grid is defined by x=1 and Y=1 and has 4 grid points! - x, y amount of grid rectangles in x and y direction wx width of an grid rectangle in x direction wy width of an grid rectangle in y direction dx x position offset of texture pixel 0 (related to the refpoint) dy y position offset of texture pixel 0 (related to the refpoint) px texture pixel x coordinate py texture pixel y coordinate alt altitude value for the given pixel and the current grid point --- Thanks Manfred Moldenhauer !!!